复杂系统、数据挖掘、生理计算、人机交互、人机融合等
招生专业:081203-计算机应用技术
招生方向:生理计算、情绪识别
[1] Jiaxiang Li,Danli Wang*, XinyuanWang. NPMTiny: A Group-Decision-Oriented Non-Performing Mind Benchmark. IJCNN 2025
[2] Xinyuan Wang, Danli Wang*, Yanyan Zhao. Exploring Influence of Different Emotions on Decision-Making by Analyzing the Temporal, Spatial, and Spectral Domains of EEG[J]. Cognitive Computation, 2025, 17(1): 1-14.
[3] Xuange Gao, Danli Wang*, Yanyan Zhao, Xinyuan Wang. CFBM: Cubic Filtered Brain Map Creation Method and Models for EEG-based Emotion Recognition [C]//2025 IEEE 22th International Symposium on Biomedical Imaging (ISBI).
[4] Yanyan Zhao, Danli Wang*, Xinyuan Wang, et al. Differential effects of specific emotions on spatial decision-making: evidence from cross-frequency functionally independent brain networks[J]. Cerebral cortex, 2024: bhad541.(SCI检索,JCRQ2,IF=4.6)
[5] Mingyu Zhang, Qiao Jin, Qian Dong, Danli Wang*, Jun Xie. EK-Chess: Chess Learning System Based on Top-Level Chess Expert Knowledge Graph[J]. International Journal of Human–Computer Interaction, 2024: 1-15.
[6] Xinyuan Wang, Danli Wang*, Xuange Gao, Yanyan Zhao, et al. Enhancing EEG-based decision-making performance prediction by maximizing mutual information between emotion and decision-relevant features[J]. IEEE Transactions on Affective Computing, 2023.(SCI检索,JCRQ1,IF=11.2)
[7] Mingyu Zhang, Jiaxiang Li, Qiao Jin, Danli Wang*. CoAR-Maze: empowering children’s collaborative tangible programming in augmented reality[J]. CCF Transactions on Pervasive Computing and Interaction, 2023.
[8] Zhanhong Wang, Danli Wang*, Wen Liu, Zhongxia Wang. Traditional Chinese medicine diagnosis andtreatment based on systematics[J].iLIVER, 2023, 2(4): 181-187.
[9] Xinyuan Wang, Qian Xing, Qiao Jin and Danli Wang*. “Be a Lighting Programmer”: Supporting Children Collaborative Learning through Tangible Programming System[J]. International Journal of Human–Computer Interaction, 2023: 1-19. (SCI检索,JCRQ1,IF=4.920)
[10] Song Zhang, Nan Zheng, Danli Wang*. HetGRec: Heterogeneous Graph Attention Network for Group Recommendation[J]. IEEE Intelligent Systems, 2023. (SCI检索,JCRQ1,IF=6.744)
[11] Yanyan Zhao, Shuo Feng, and Danli Wang*. AR-C&P: A Tangible Programming for Children Based Augmented Reality. In The Tenth International Symposium of Chinese CHI (Chinese CHI 2022), October 22–23, 2022, Guangzhou, China and Online, China. ACM, New York, NY, USA, 18 pages. (EI检索)
[12] Song Zhang, Nan Zheng, Danli Wang*. GBERT: Pre-training User representations for Ephemeral Group Recommendation[C]//Proceedings of the 31st ACM International Conference on Information & Knowledge Management. 2022: 2631-2639. (EI检索)
[13] Yanyan Zhao, Danli Wang*, Xinyuan Wang, et al. Brain mechanisms underlying the influence of emotions on spatial decision-making: An EEG study[J]. Frontiers in neuroscience, 2022, 16. (SCI检索,JCRQ2,IF=5.152)
[14] Song Zhang, Nan Zheng, Danli Wang*. A Novel Attention-based Global and Local Information Fusion Neural Network for Group Recommendation[J]. Machine Intelligence Research, 2022, 19(4): 331-346.
[15] Kang Yue, Danli Wang*. Investigating the neural activity of various 3D visual fatigue degrees using depth‐related visual evoked potentials[J]. Journal of the Society for Information Display, 2021, 29(3): 196-206. (SCI检索,JCRQ3,IF=2.017)
[16] 王丹力,郑楠,刘成林. 综合集成研讨厅体系起源、发展现状与趋势,自动化学报, 2021, 47(8): 1822-1839
[17] Yue, Kang, Danli Wang, Yue Liu, and Steve Chiu. Investigate the 3D Visual Fatigue Using Modified Depth-related Visual Evoked Potential Paradigm.IEEE Transactions on Neural Systems and Rehabilitation Engineering.2020,(SCI)
[18] Xing, Qian, Danli Wang, Yanyan Zhao and Xueyu Wang. Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge. The 19th International Federation for Information Processing - International Conference on Entertainment Computing,2020.(EI)
[19] Yue, Kang, and Danli Wang. Investigating the neural activity of various 3D visual fatigue degrees using depth‐related visual evoked potentials. Journal of the Society for Information Display,2020,(SCI)
[20] Yunfang Niu, Danli Wang, Ziwei Wang Fang Sun, Kang Yue, and Nan Zheng. User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals[J]. Journal of Imaging Science and Technology, 2019 : 060413-1-060413-11.
[21] Danli Wang, Xueyu Wang, Yaguagn Song, Xing Qian, and Nan Zhengl. Visual Fatigue Assessment Based on Multi-task Learning[J]. Journal of Imaging Science and Technology, 2019, 63(6): 060414-1-060414-8.
[22] Yaguang Song, Danli Wang, Kang Yue, et al, 68-3: DeepFatigueNet: A Model for Automatic Visual Fatigue Assessment Based on Raw Single-Channel EEG[C]//SID Symposium Digest of Technical Papers, 2019.
[23] Yaguang Song, Danli Wang, Kang Yue, et al. EEG-Based Motor Imagery Classification with Deep Multi-Task Learning[C]//2019 International Joint Conference on Neural Networks (IJCNN),2019:1-8
[24] Xiaozhou Deng, Danli Wang, Qiao Jin. CoProStory: A Tangible Programming System for Children’s Collaboration. In the 13th International Conference on Computer Supported Collaborative (CSCL 2019).
[25] Xiaozhou Deng, Danli Wang, Qiao Jin., Fang Sun. ARCat:A tangible programming tool for DFS algorithm teaching. In Proceedings of the 18th International Conference on Interaction Design and Children. ACM, 2019 (CCF-C EI)
[26] Qiao Jin, Danli Wang, Xiaozhou Deng, Nan Zheng, and Steve Chiu. 2018. AR-maze: a tangible programming tool for children based on AR technology. In Proceedings of the 17th ACM Conference on Interaction Design and Children(IDC '18). ACM, New York, NY, USA, 611-616. DOI: https://doi.org/10.1145/3202185.3210784(CCF c/ CORE b/EI)
[27] Qiao Jin, Danli Wang, and Fang Sun. 2018. TanCreator: A Tangible Tool for Children to Create Augmented Reality Games. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers(UbiComp '18). ACM, New York, NY, USA, 82-85.
DOI: https://doi.org/10.1145/3267305.3267603(EI)
[28] Li Dong, Wang Danli, Weng Dongdong, et al. Coded Light Based Extensible Optical Tracking System. IEEE Virtual Reality. 2018. (EI)
[29] Li Dong, Wang Danli, Weng Dongdong, et al. Non-Planar Projection Performance Evaluation and Projector Pose Optimization. Journal of the Society for Information Display. 2018(SCI)
[30] Xie, Yaohua, Danli Wang, and Heng Qiao. The Effects of Proximity Cues on Visual Comfort When Viewing Stereoscopic Content [J]. Journal of Imaging Science and Technology, 2017, (61) 1: 104021-1040211(SCI)
[31] Yue Kang, Wang Danli, Hu Haichen, et al. Compare and Model Multilevel Stereoscopic 3D Visual Fatigue Based on EEG. SID Symposium Digest of Technical Papers, 2017, 48(1):1359-1362(EI)
[32] Yaohua Xie, Fang Sun, Danli Wang, Heng Qiao. The Effects of Disparity Cue and Blur Cue on the Relative Visual Comfort of Stereoscopic Content[J]. Journal of Image Science and Technology.2016,60(1) (SCI)
[33] Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, and Yunfeng Qi. A Tangible Embedded Programming System to Convey Event-Handling Concept[C]//Proceedings of the 10th International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2016: 133-140 (CORE a/ EI)
[34] Yue Kang,Danli Wang, Xinpan Yang and Haichen Hu. Evaluation of the user experience of “astronaut training device”: An Immersive, VR-Based, Motion-Training System. Optoelectronic Technology and Application, 2016. (EI)
[35] Xinpan Yang,Danli Wang,Haichen Hu and Yue Kang. Visual Fatigue Assessment and Modeling Based on ECG and EOG Caused by 2D and 3D Displays. Sid Symposium Digest of Technical Papers, 2016, 47(1):1237-1240 (EI)
[36] Yunfeng Qi, Danli Wang, Lan Zhang and Yining Shi. TanProStory: A Tangible Programming System for Children's Storytelling[C]//Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2015: 1001-1006. (CCF a/ CORE a*/EI)
[37] Danli Wang, Lan Zhang, Yunfeng Qi and Fang Sun. A TUI-based Programming Tool for Children[C]//Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education. ACM, 2015: 219-224. (CORE a/ EI)
[38] Danli Wang, Yunfeng Qi, and Lan Zhang. A tangible programming system conveying event handling concept[C]//Proceedings of the 14th International Conference on Interaction Design and Children. ACM, 2015: 319-322. (CCF c/ CORE b/ EI)
[39] Danli Wang, Yunfeng Qi,Tingting Wang, Heng Qiao, Yining Shi, Lan Zhang. Evaluation of stereoscopic visual fatigue in experts[J]. Journal of the Society for Information Display, 2015, 22(8): 437-447.(SCI)
[40] Danli Wang, Yaohua Xie, Xinpan Yang, Yang Lu and Anxiang Guo. Subjective and objective evaluation of visual fatigue on viewing 3D display continuously[C]//SPIE/IS&T Electronic Imaging. International Society for Optics and Photonics, 2015: 93910U-93910U-9. (EI)
[41] Danli Wang, Xinpan Yang,Yaohua Xie and Zijian Wan. A Comprehensive Evaluation of Visual Fatigue on Viewing Small Autostereoscopic Display. SID Symposium Digest of Technical Papers, 2015, 46(1): 1259-1262. (EI)
[42] Danli Wang, Xinpan Yang, Haichen Hu and Helei Wang. Visual Fatigue during Continuous Viewing the 3D Movie[C]//SPIE/IS&T Electronic Imaging. 2015. (EI)
[43] Danli Wang, Tingting Wang, Yue Gong. Stereoscopic visual fatigue assessment and modeling. IS&T/SPIE Electronic Imaging. International Society for Optics and Photonics, 2014, 901122-901122-10. (EI)
[44] Danli Wang, Liang He, Keqin Dou. StoryCube: supporting children’s storytelling with a tangible tool [J]. The Journal of Supercomputing, 2014, 70(1): 269-283.(SCI)
[45] Danli Wang, Yunfeng Qi, Yang Zhang and Tingting Wang. TanPro-kit: a tangible programming tool for children[C]//Proceedings of the 12th International Conference on Interaction Design and Children. ACM, 2013: 344-347. (CCF c/ CORE b/EI)
[46] Danli Wang, Yang Zhang, Tianyuan Gu, Liang He and Hongan Wang. E-Block: a tangible programming tool for children[C]//Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology. ACM, 2012: 71-72. (CCF b/CORE a/EI)
[47] Danli Wang, Li Shen and Hongan Wang. A collaborative sketch animation creation system on mobile devices[C]//Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion. ACM, 2012: 239-242(CCF a/ CORE a/EI).
[48] Liang He, Guang Li, Yang Zhang, Danli Wang and Hongan Wang. TempoString: a tangible tool for children's music creation[C]//Proceedings of the 2012 ACM Conference on Ubiquitous Computing. ACM, 2012: 643-644. (CCF a/CORE a*/EI)